“Mod content is one of the core features that Paradox fans have come to expect from our games, and we’ve always valued our users’ creativity as one of the best parts of our community. We’ve been working together with Tantalus to see if there was a way to bring mods to our console players that was as enjoyable as it has been on other platforms, and with help from the Xbox team, we’re ready to let our fans give mods a try in Cities: Skylines. ![]() ![]() Sandra Neudinger, Product Manager at Paradox Interactive, had the following to say about bringing modes to the Xbox One version of Cities: Skylines: These mods are available on console for free and were added with every modder’s permission. According to Paradox Interactive, this first wave of things like building models and unique items to the Xbox One version of the game. These mods were curated by both the Cities: Skylines community and the developers themselves, so they should be of high quality. ![]() That being said, Paradox Interactive and Tantalus Media are taking a stab at it today on Xbox One, adding mods via a free update to that version of Cities: Skylines. Cities: Skylines was released yesterday on Steam and until now it has 1374 Overwhelmingly Positive reviews from the users, but some of them also reported errors and bugs in the game. Fallout 4 attempted to pave the way for more mod availability on consoles after its launch, but we unfortunately never really saw them take shape due to the more regulatory nature of console marketplaces.
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